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8050, then check firewall and router rules only if direct connect also fails.Fast checklist
- Confirm the server console is still running and not stuck during world generation.
- Ask one friend to try direct connect with your public IP and port
8050. - If direct connect works, the server is reachable; the browser may simply be delayed or filtered.
- If direct connect fails, return to UDP 8050 firewall and port forwarding checks.
- Restart the server after changing the config name, password, or port.
- Use a clear server name so friends can search for the exact text.
What to try before rebuilding
| Case | Meaning | Action |
|---|---|---|
| Direct connect works | Server is online, browser listing is the issue | Share direct connect details and wait for the list. |
| LAN works, outside players fail | Home network forwarding problem | Check public IP, NAT type, and router UDP 8050 rule. |
| No one can connect | Server, firewall, or config issue | Check logs, runtime, config, and port rules. |
| Server appears after restart | Temporary listing or startup delay | Document the startup time before sessions. |
Do not confuse visibility with reachability
A public server list can lag, filter, or temporarily fail to show a working server. Direct connect is the better first test because it tells you whether the server is reachable at all.
Related Romestead server guides
If direct connect fails, go to port 8050 not working. If startup fails, use .NET 8 Runtime fix. If you want fewer visibility problems, compare hosting options.